Creatura Download] [Password]
- patsticpvawormaret
- Sep 6, 2019
- 13 min read
Updated: Mar 27, 2020
About This Game In Creatura, design and take care of enclosures full of animals and plants grown from scratch, using scientifically accurate natural/artifical selection and DNA editing. Make an epic journey over billions years of evolution, from single cell organisms sharing water with algae, to complex animals living in lush gardens. Manage and recreate fully customizable vivariums, while carefully balancing biomes characteristics to sustain perfect ecosystems. Fulfil unique almanac with species yet to be discovered, and edit your own fauna & flora with authentic DNA editor, learning how modern tools and techniques like CRISPR and GMO work in detail.Creatura has one, open-ended "sandbox-like" gameplay mode, with beautiful bonsai experience of any vivarium you can think of. Sell plant cuttings to buy decorations and consumables, research fauna & flora to unlock advanced DNA editing methods, and with enough patience and luck, grow rare and unique specimens for trading. Or just watch the grass growing, with up-to-date biology research based on Charles Darwin and Gregor Mendel legacy, it's all science after all. Use artificial selection to grow any possible plant out of billions of combinations, or utilize natural selection to breed unique animals, dependent on adapting to their environments. Learn how to edit DNA, understand concepts like genomes, genotypes & gene sequencing, and apply your own changes to codons using GCAT system and authentic DNA editor. Control the time to watch hundreds of plants and animals evolve in just seconds by utilizing up to 1000x time-lapse, in highly optimized and smooth gaming experience. Manage a fully simulated virtual aquarium/terrarium. Use consumables and decorations to control pH, adjust temperature and water levels to maintain proper humidity. Customize the tank stands, rims and lids, change the water, ground and background color, shape the ground, water level, and decorate it with wide range of possible decorations. Grow and breed specimens until mutating the rare and unique variations to make your vivarium even more special, or to sell/trade them for great profit. Discover millions of possible plants and animals, name them and put in almanac to document your evolutionary journey. Create the most visually stunning virtual bonsai aquariums/terrariums, in a relaxing and educational gaming environment without any fail conditions. Use or make your own texture packs (with Steam Workshop support) for even more unique experience. 7aa9394dea Title: CreaturaGenre: Casual, Indie, Simulation, Strategy, Early AccessDeveloper:Koksny.comPublisher:Koksny.comRelease Date: 29 Oct, 2018 Creatura Download] [Password] creatura hamburg. creature 3d ringtone english. creature leather. criatura perfeita torrent. english creature movies list. creature hindi comedy. creature harry potter fanfiction. creature 9 deck. creature jokes. creature full movie. creature hindi film. creature 3d 1080p video download. harry potter creature. creatura wine kft. creature lake. creature 3d bollywood. creatura più grande mai esistita. creature john saul. creatura nely cab. creatura koor weert. creature with one foot. creature 3d hindi mai. creature 3d full movie download 180p. creature with the blue hand. creatura fantasy anni 80. creature hindi movie cast. creature english to bangla translation. la creatura finale della distruzione. creature horror movies. creature 3d 300mb movie. meravigliosa creatura english translation. creature 2d. creature 3d hindi movie songs. creature 3d 400mb. creature 3d full movie online. creature 3d voice 6. creature 3d ringtone. criatura spanish. creatura book. creature of the night. download creature ark. creature 3d mymp3song. creature movie download in 480p. creature x sketchy tank graveyard. sono una creatura analisi. creature breeder. creatura gatto. creature hindi movie 2014. creature 3d einthusan. creatura film online subtitrat in romana. john saul creature. creature 3d english ringtone. creature old english definition. quale creatura sei. creature 3d download songs. creature definition english. creatura 1998 ita torrent. creature haven. creature 13. creatura napoletano. creature quest wiki. creatura pura ingenua per natura. creatura bersaglio magic. creature 3d full movie download 480p. creature movie download in tamil. creature 47b. creature london. creatura art. creatura plural. creature hindi movie 2016. arte creatura zemsta nietoperza. creature definition If you like genetics and evolution, this game is for you! sure its has its bugs, but what good games don't.11\/10 Would Recommend. If you like genetics and evolution, this game is for you! sure its has its bugs, but what good games don't.11\/10 Would Recommend Update 0.52: - Implemented tasks and tutorials- Implemented algae and grass type plants- Implemented research experience and leveling system- Plants with hollow tissue are now enabled- Animals family list can be now ordered by drag & drop- Animals can be now selected to create new active families- Algae mutates now into grass if it’s not growing underwater- Algae spawns now randomly, and when no other algae is growing- Plants spawn now from algae when there are no other growing plants- Plants can now mutate tissue type (softwood/hardwood) only on leaf nodes- Animals spawn now with different possible material overlay (skin/scales/fur)- DNA sequencing duration and completeness is now research level dependent- DNA appliance tools have now different properties and are research level dependent- Fixed crash when opening research tab without any specimen selected- Fixed sponges and eucariotas not saving/loading in research atlas- Optimized object pooling by utilizing pool states queues- Optimized memory allocations by pooling plant material arrays- Optimized memory allocations by caching time returning methods- Optimized memory allocations by pooling plant spawner operator arrays- Improved framerate by generating plant colliders only on demand - Improved responsivity by decreasing default resolution of grass imprints- Refactored plants collision data and methods to use local space coordinates- Refactored plant caching to something hopefully making more sense- Refactored cursor states into discrete methodHotfix 0.52a:- Fixed tasks and dialogues counter not resetting when generating new tanks- Fixed plant colliders not working properly when cutting from context menu- Fixed plant colliders not generating without mouse-in/mouse-out- Fixed reshaping ground while holding shift not workingHotfix 0.52b:- Implemented exceptions/crash handler and automated bug reporting- Fixed sponges keeping highlighted state after cursor hovers out- Fixed crash when highlighted plant changed material count- Fixed animal families living in already occupied safespot- Fixed tutorial tasks toggle option not working- Fixed cellular species generation in almanacHotfix 0.52c:- Enabled Steamworks- Fixed crash when decaying animal without family searched for home- Fixed plant spawner int/bool pools not depooling for childless plants- Fixed plant cuttings floating around after animals start eating them- Fixed global inventory slots not generating plant meshes on load- Fixed crash when saving plant growing from unloaded decoration- Fixed sponges not resetting their position after being dropped- Fixed dropped consumables not being possible to grab again- Fixed crash when plant cutting collider has no game object- Fixed crash on storing items in last global inventory slot- Fixed issues with moving growing plantsHotfix 0.52d:- Sponges can’t be now kept in inventory- Fixed crash when trying to move plant without matching collider- Fixed crash when handling plant cuttings while animals eat- Fixed handling plant cuttings and animals in Research tab- Fixed crash when handled sponge lost highlighted state - Fixed animals not storing almanac species IDHotfix 0.52e:- GPU name is now reported on crash to resolve compatibility issues- Fixed crash when using already open context menu after handling new object- Fixed crashes when flower/fruit animator did not get unloaded on depooling- Fixed selecting always first animal in family when clicking on live animal- Fixed sponges retaining original planting position after colony dies off- Fixed crash when generating new tank after setting up DNA markers- Fixed crash when setting up DNA markers after generating new tank- Fixed plant cache ID mismanagement resulting in various crashes- Fixed animals sharing found objects list while pathfinding- Fixed crash when using consumable with one use left- Fixed crashes when cutting grown plants- Refactored grabbing and dropping objects into discrete methods- Refactored growing plant caching to singleton methodHotfix 0.52f:- Implemented new default plant templates- Ordovician spawn live complexity is now enabled - Saved states from previous versions have been wiped- Plants can no longer grow on decorations, unless they are algae/grasses- Fixed crash when plant targeted by animal for food changed cache state- Fixed various crashes related to plant caching and cache management- Fixed decorations not resetting home status on animal family death- Fixed reflections in main menu not generating on camera transition- Fixed possibility of applying DNA change without active specimen- Fixed crash when resizing decorations using context menu- Fixed low framerate when animal died with enabled overlay- Fixed order of handling plants when using context menu- Fixed animal UID assigning by using discrete methodHotfix 0.52g:- Implemented legacy compatibility support for DirectX 10 and OpenGL 4.3 GPUs- Side reflections can be now toggled from graphics menu options- Plant imprints on ground can be now toggled from graphics menu options- Fixed crash when generating new tank with active plant cutting in research tab- Fixed crash when loading game state with non-consecutive animal family IDs- Fixed crash when clicking on decoration after handling consumables- Fixed crash on startup for platforms not supporting compute shaders- Fixed crash when loading game state while/after using research tab- Fixed plant cache mismanagement causing multiple crashes- Fixed crashes related to animal handling in research tab. Update 0.43: - Implemented basic flatworms- Decorations can be now cleaned with left mouse button, without holding CTRL- Fixed default settings not loading correctly- Fixed sponges rendering always over water- Fixed interface hiding button/key not working- Fixed permanent inventory to work with new save data format- Fixed multiple issues with taking cuttings from other cuttings- Fixed random crashes after taking cutting due to bad caching- Fixed crash if game state data file was empty or not compatible- Fixed load slots position displacement when opening Continue menu- Fixed single node plants appearing cut at top after completing growth- Fixed camera not acting properly after alt+tab until pressing key modifierHotfix 0.43a:- Fixed crash when clicking in decoration context menu outside of decoration- Fixed plants sometimes visually glitching after moving. Update 0.4: - Implemented overview camera- Implemented consumable utilities- Implemented visual guide showing plant seed spawn range- Implemented multiple save slots allowing choice of tank to load- Plant spawn range can be now modified while holding SHIFT and scrolling up/down - Plants now visually affect the ground around plant root - Sponges now spawn experimentally in Cambrian life complexity stage- Consumables tab in Store has been added- Consumable to prevent algae growth on decorations added- Decorations can be now cleaned by rubbing them while holding CTRL button- Tank back-reflection is now tied to opacity of side reflections- Fixed camera scrolling on edge when game window is out of focus- Fixed possibility of putting held growing plant into DNA editor resulting in crash- Fixed crash when cutting was taken from cached root just after spawning heir- Fixed cached plants not changing seed spawn position when moved- Fixed plants visually glitching top part of plant when decomposing- Fixed plant root collider displacement when moving growing plant - Fixed colliders displacement after editing plant in DNA editor- Fixed crash when buying new decoration after selling old- Fixed plant caching frequency to avoid performance loss- Fixed UI elements not matching color to ambience- Fixed plants spawning in front of tank- Improved memory management by removing unused pointers- Improved plant cuttings stalk collider placement- Improved editing plant spawn range limits- Improved stability of placed decorations- Improved interface responsivityEDIT: Ninja hotfixed issue with loading saves if other state was loaded already. Sorry!. Update 0.6: - Implemented slugs- Implemented crustaceans- Implemented horseshoe crabs- Implemented area based biomes- Vivarium tab has been added- Vivarium lid model (Default) added- Vivarium rims model (Brass) added- Vivarium stand models (CRT, Industrial Wood) added - Animals pathing and motion can be now groundbound- Tank lid, rims and stand can be now changed or disabled- Flatworms can now evolve into slugs, horseshoe crabs and crustaceans- Ground and background colors can be now set with hex values in alt-click menu - Fixed bloating size of save state file over time- Fixed plants not interacting with cursor at acute camera angles- Fixed vivarium not interacting if loaded from save state select screen- Fixed side reflections bottom edges flickering at acute camera angles- Optimized plants object management by translating transforms without parenting- Optimized plants object pooling by more aggressive grown nodes disabling - Optimized mesh data management by utilizing array instead of dictionary- Improved fishes and flatworms textures - Improved interface scaling for 4:3 and custom screen ratios - Refactored tank generation menu to support new features and live previews- Refactored vivarium meshes, materials and transforms into discrete class. Update 0.35: - Balanced plant decomposition rate to 1/3th of total plant growth time- Plant mutation severity is now determined on plant root spawn- Plant editor is now using cached plant data, unless structure dependent DNA is changed- Reduced maximum plant complexity (From: 3/3/6, to: 2/3/6 or 3/3/5 max) - Inventory state is now tracked and saved- Persistent inventory slots have been added, accessible as left-most column in Inventory- Inventory and plant editor windows are now toggled off after picking up object- Fixed grabbing/cutting single node plants - Fixed saving/loading free floating plant cuttings- Fixed held objects not fully rotating in some axes- Fixed plants generating from scratch in plant editor- Fixed plants not updating their base spawn position after moving- Fixed decorations falling out of tank and not colliding with tank sides- Fixed plant collider center not being part of serialized plant save/data- Optimized plant spawning by implementing multiple levels of plant data caching- Optimized plant data management by utilizing pooled arrays instead of dictionaries- Optimized plant data structure to contain/update less data- Refactored plant data structure to allow plants caching- Saves from old versions are now removed on startupHotfix 0.35a- Fixed plant editor crashing game if used to modify default plant when other plants were growing- Fixed plant editor crashing game if used to modify cutting from growing plant- Fixed plant editor not rendering some nodes when other plants were growing- Fixed pooled plant cache not resetting all flags on disable- Enabled development build as default to simplify debuggingHotfix 0.35b:- Fixed plant seeds loading incorrect cached plant data. Creatura is now available for Linux and SteamOS!: NINJA UPDATE: It seems most issues are fixed, but for reasons i don't fully understand - please go to Creatura properties and select "Verify Integrity of Game Files", or else textures can glitch out. NINJA EDIT: Hey folks, i'm aware of the wall of crashes on startup, in the upcoming hours please expect revisions to fix that terrible mess. Sorry to everyone affected!With update 0.6, Creatura has been ported to Linux and SteamOS systems, without missing any features from Windows version.If possible in future, the default renderer for Creatura under Linux will be Vulkan, however right now Creatura starts in OpenGL mode. Vulcan mode can be forced as command line argument, if your GPU supports it. In case of any issues, feel free to report them on our official Discord channel, and any discovered platform specific crashes should get resolved in upcoming updates.. Update 0.51: - Fishes use now updated model- Flatworms use now updated model- Animals can be now selected by clicking on them- Animals can be now edited in developer DNA editor - Animals species are now discoverable in research atlas- Animals DNA can be now edited in research DNA editor- Decorations can be now rotated in shop preview window- Active specimens in research tab slot can be now rotated- Active animals list shows now icon if family has no available homespot- Fixed animals not using any animations- Fixed sponges not reflecting in tank sides- Fixed plants mutating non existent node types- Fixed animals always spawning in center of tank- Fixed thumbnail renderer overwriting handled object layer - Fixed animals not falling to ground when dead and decaying- Fixed animals navigating to parts of plants that stick out of water- Fixed animals freezing in place if underwater home position is not underwater- Fixed animals navigable terrain not updating topology after changing water level- Fixed animals getting stuck due to terrain pathing/mesh colliders Y-axis differences - Fixed decorations showing up covered in moss when held after buying them in store- Fixed plant cuttings not displaying top tapered part of nodes and node cuttings after cut- Fixed plant cuttings DNA not matching the cut node DNA when animals were feeding- Fixed research tab active plant cutting repooling when new tank is generated- Refactored animal family data structures into discrete serializable class- Refactored thumbnails renderer- Engine updated to Unity 2018.2. Get Creatura Alpha before we enter Early Access!: Fellow players, after half year of closed alpha our game has finally reached stable and playable version. Artificial selection system is fully implemented, and as core game-play feature, requires now a lot of balancing and testing (that hopefully doesn't involve as many crashes as it did) to make it fun and captivating mechanism.In preparation for next update (coming March), that will bring first living animals in form of Flatworms and Sponges (0.4: Dawn of Living), we're doing last call for closed alpha testers.If You are interested in play-testing Creatura right now, follow us on our official Twitter, @CreaturaTheGame or Discord[discord.gg] to get in contact for alpha Steam key.Please remember that all players directly involved in play-testing alpha will get Early Supporter key on release, providing the game and all future DLCs if we ever choose to release such.Thanks, and hope to see your aquariums from 0.37!Koksny. Update 0.45: - Implemented active animals list- Implemented detailed information overlay- Sponge DNA now mutates- First sponge DNA is now randomly generated- Water surface is now reflected in tank side reflections- Animals inherit now DNA from common ancestor sponge- Plant textures support now HD resolutions (not included, up to 4k)- Plant textures can now exceed (ad infinitum) old maximum limit of 64- Plant textures are now stored in texture arrays instead of texture atlases- Fixed visual differences between reflected ground shader and ground shader- Fixed plants edges visual issues when camera is highly zoomed out- Fixed animals not updating safe-spot if new decorations is available- Fixed animals feeding on plants that are out of pathing reach- Fixed crash when editing DNA of only fruit/flower with stalk- Fixed decorations not showing up in tank side reflections- Fixed reflected ground seams visibility on edges- Fixed sponges transparency issues- Improved back ground reflection depth and opacity gradientHotfix 0.45a:- Fixed animal DNA scrambler using plants value tables- Fixed cleaning sponge showing on decorations on every left click - Fixed crash when moving decorations with growing uncached plants- Fixed animals color not being read properly from DNA after mutations- Fixed animals overlay UI misalignment on resolutions other than 720p- Fixed plants growing on moved decorations visually glitching out after taking cuttingHotfix 0.45b:- Sponges will now die off if out of the water- Fixed crash when expected animal path is too short- Fixed camera locking up and misbehaving after alt-tabbing - Fixed ground navigation mesh not generating after loading game- Fixed sponges Z-index issues when rendered over or under water- Fixed crash when trying to store decorative objects in permanent inventory- Improved pathing lookups for random underwater positions. Update 0.44: - Flatworms now reproduce- Flatworms feed now on plants- Flatworms have now life cycle- Flatworms rest now when fatigued- Flatworms generate now homespot for resting- Flatworms spawned from sponges have now spawning animation- Sponges spawn now only underwater- Fixed plants sometimes visually duplicating some nodes after taking cutting- Fixed decorations being uncleanable after using utility to stop algae growth- Fixed crash when using DNA editor without plant loaded into it- Fixed flatworms not moving properly at high time speedsHotfix 0.44a:- Implemented new AI for animals- Animals are using now character controllers instead of rigid-bodies to move- Animals pathfinding is now based on Dijkstra algorithm instead of Unity build-in navigation- Fixed animals getting stuck on corners and ground- Fixed flatworms pathing to plants that don’t grow underwater- Fixed decorations not settling up correctly after touching ground- Fixed plant cuttings not retaining previous cut visuals from cut plant - Fixed crash when sponge would spawn flatworms when other were alive- Fixed plant cuttings sometimes visually not removing cut node from plants- Fixed multiple crashes when quickly taking consecutive fruit/flower cuttings- Fixed crash when fruit/flower got disabled after the node it was growing from- Fixed animal home position not updating properly after changing ground shape - Optimized animals target defining by utilizing callback coroutine pathfind computationHotfix 0.44b:- Fixed animals not checking for possible decoration safe zone- Fixed flatworms pathing million years prematurely out of water- Fixed cached root node visually disappearing after taking cutting- Fixed animals moving to food path start after reaching end on medium time speed
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